Try these steps
Basic
Different Model and Texture settings can increase performance. Lowers settings for Model and Texture settings decrease the amount of polygons drawn as well as decreasing the amount of texture memory needed.
Texture quality settings
Model quality settings
Intermediate
Antialiasing and Anisotropic Filtering.
Antialiasing
Anisotropy
Advanced
Copy and paste this into the console in CSS.
mat_bumpmap 0; mat_specular 0
That is all.
And yes, I am completely bored.
Basic
Different Model and Texture settings can increase performance. Lowers settings for Model and Texture settings decrease the amount of polygons drawn as well as decreasing the amount of texture memory needed.
Texture quality settings
- High Ideal for videocards with 256MB RAM or greater
Medium Ideal for videocards with 128 RAM
Low Ideal for videocards with 64MB RAM or less
Model quality settings
- High Ideal for ATi 9800, and nVidia 5900 or greater
Medium Ideal for ATi 9600, and nVidia 5600 or lower
Low Ideal for ATi 9200, nVidia 5200, and Intel Extreme Graphics or lower
Intermediate
Antialiasing and Anisotropic Filtering.
Antialiasing
- If you ever noticed, in games you can see appear to be steps on everything. These steps are called Aliasing, or "Jaggies". Antialiasing is pretty self explanatory, it counters aliasing by sampling the image and applying shades of grey to make everything looks much smoother. It inhances visual quality, but is very GPU intensive.
Ideal for ATi x800, and nVidia 6800 or greater
Anisotropy
- In a game, you can see that as textures move off into the distance, they blur. This is called Isotropy. Anisotropy remedies this, and on higher end videocards, atleast in my testing, causes as insignificant hit on performance.
Ideal for ATi 9800, and nVidia 5900 or greater
Advanced
Copy and paste this into the console in CSS.
mat_bumpmap 0; mat_specular 0
- Bumpmapping and Specularity are very GPU intensive shaders. Disabling these is ideal for computers with videocards that have less than 16 shader pipelines. Less pipelines means it's harder for the videocard to render complex shaders, as it takes longer to complete the instructions. This means a lower framerate, so disabling these is recommended.
That is all.
And yes, I am completely bored.