Growth Spurt

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Osiris

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Growth Spurt

The main idea behind Growth Spurt was to create a platformer where the levels were constantly changing and growing around you, rather than staying static like most platform games.It was an entry into a Ludum Dare 48 hour game programming competition - all code, art and levels were made by me in just 48 hours. The theme for this competition was ‘growth'.
You have to guide your bee and jump from leaf to leaf on the ever growing plants. Make your way to the top of the plants and collect enough nectar from the flowers at the top to move on to the next level.

TriangularPixels.com » Growth Spurt
 
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