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Old 02-06-2008, 08:29 PM   #1 (permalink)
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Default Crysis DX9 'Very High'

I made this thread because I noticed that everyone on here who uses DX9 custom very high settings references the Autoexec.cfg from that one thread about it. I never used that, and I had found a different one with different information in it. It's called Config.sys. It's contents:

Quote:
;-----------------------------;
; Crysis-Online - Crysis the Game ;
;-----------------------------;

; Game Effects

i_lighteffects = 1
g_ragdollMinTime = 15.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 40.0
g_battleDust_enable = 1

; Object Detail

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=45
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200

; Particles

e_particles_quality=4
e_particles_lod=1
e_particles_max_emitter_draw_screen=32
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1

; Physics

e_cull_veg_activation=50
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=25
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100

; Post Processing

r_DepthOfField=2
r_MotionBlur=3
r_sunshafts=1
r_UseEdgeAA=1
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2

; Quality


q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3

; Shading

e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=2
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=16
r_UsePom=1
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1

; Shadows

e_shadows = 1
r_ShadowBlur=3
e_shadows_max_texture_size=1024
r_ShadowJittering=2.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.8
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 0

; Sound

s_FormatSampleRate=48000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

; Texture

sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming = 2

; Volumetric Effects

r_Beams=3
r_BeamsDistFactor=0.05
r_BeamsMaxSlices=200
e_Clouds=1
r_CloudsUpdateAlways=0

; Water

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05


; Other Handy Console Commands

con_restricted=0 -- Allows console commands to be entered ingame.
Anyone else use this??? I'm wondering, since they don't contain the same setting's information, if I can use them both?
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Old 02-06-2008, 11:14 PM   #2 (permalink)
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Default Re: Crysis DX9 'Very High'

Tried it with both...too bad I can't remember if it looked this good before lol.

Some screenshots (1280x1024, custom very high settings, no aa):










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Old 02-07-2008, 01:45 AM   #3 (permalink)
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Default Re: Crysis DX9 'Very High'

^^^^^

Its shots like that, that make me wondered why I hear people say Crysis graphics aren't that great...

It also makes me hate my current setup
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Old 02-07-2008, 04:55 AM   #4 (permalink)
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Default Re: Crysis DX9 'Very High'

Looks like a cool game. I will have my copy this weekend.
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Old 02-07-2008, 12:58 PM   #5 (permalink)
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Default Re: Crysis DX9 'Very High'

i use the config.sys file also....
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Old 02-07-2008, 01:41 PM   #6 (permalink)
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Default Re: Crysis DX9 'Very High'

The "ultra high" config drops my framerate into the mid teens at 1920x1200 So i just use the normal high dx9 settings and stay in the mid 40s.
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Old 02-08-2008, 06:26 AM   #7 (permalink)
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Default Re: Crysis DX9 'Very High'

ive tried so many diff configs...forgetting how the original or the one before looked like.

I still havent finished the game, infact i havent really played a game except madden in a month...
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Old 02-08-2008, 03:04 PM   #8 (permalink)
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Default Re: Crysis DX9 'Very High'

nice screenies
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Old 02-08-2008, 09:34 PM   #9 (permalink)
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Default Re: Crysis DX9 'Very High'

I downloaded another ultra high settings autoexec.cfg from another thread, improved the looks a bit which dropped my fps down about 10 on average. Figured I would post the screenies here rather than clutter up that thread:









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Old 02-08-2008, 10:07 PM   #10 (permalink)
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Default Re: Crysis DX9 'Very High'

the water effects on those top ones are freaking gorgeous.
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