Crysis 1.1 Patch is out.

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Disillusion

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Patches and Fixes: Crysis v1.1 Patch - Demo Movie Patch Download Section - GamersHell.com

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Fixes:
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*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor


*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

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Updates:
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*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat

*F12 (screenshot) now works in restricted mode as well

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Tweaks:
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*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates
 
I noticed a 3-5 FPS increase in single player. I also noticed that higher resolutions are MUCH more playable now. Multiplayer FPS were greatly increased as well for me.

I'm also glad we are able to set how much motion blur we want. I set mine to Medium, because I feel it looks best there. On Very High it looked like WAY too much for me.
 
Im hoping it gives me at least 10fps more performance with my sli. But marking cvars as a cheat seems bad to me, seeing as i edited and maxed out those settings as much as i could so there 10% better than vista dx10 settings.
 
Well my 680i will be back in friday, i'll rebench and see if SLI actually works correctly now.
 
Im hoping it gives me at least 10fps more performance with my sli. But marking cvars as a cheat seems bad to me, seeing as i edited and maxed out those settings as much as i could so there 10% better than vista dx10 settings.

Yeah... what the **** does this mean?

*Marked debug cvars as cheat

Does that mean if I try to play online with a modified config that it'll be detected as cheating?
 
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