So one of my friends mentioned a game called shadowrun ( which I strangely had never heard of until now ((I think someone on the forum may have brought it up)) and how it's the only modern cross platform game that's out. I looked into it and was disappointed to find out that not only was it a not so great game, but it nerfed the PC version as wiki best explains:
• “Because of the lack of 'pixel-accuracy' with the Xbox 360 analog thumbstick, the designers have included an aim-assisting technology, which basically interpolates the player's movement and causes the reticle to stay over an enemy player like a weak magnet. In addition, FASA has implemented a feature which causes the crosshair to expand during quick movements, thus lowering the player's accuracy, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse.[6][7] PC players, who have a more sensitive control scheme, are able to turn significantly faster than their controller-using counterparts and would have gained an unfair advantage. “
This got me curious as to why other canceled cross platform games were canceled ( UT3 and TF2 was planned to have cross platform play but obviously that didn't make the cut ) so I did a bit of reading through various articles and found this to be of interest although a bit dated:
PC Feature: Cross-platform play: Do PC gamers want it? - ComputerAndVideoGames.com
some interesting statements:
Unsurprisingly, the difference between traditional input devices for PC and Xbox 360 platforms is a key issue for some. Speaking in reference to Enemy Territory: Quake Wars, the PC, Xbox 360 and PS3 multiplayer shooter that's shunning cross-platform support, Splash Damage boss Paul Wedgwood thinks "there's too much disparity between the player on a analogue controller and the player on the mouse and keyboard on a PC".
Debuting with a first-person shooter, a genre notorious for heated opinion about control inputs, was a major risk on Microsoft's part. Edwards says that by featuring cross-platform play in Shadowrun developer FASA has "essentially neutered the advantages of the PC platform", with the "ultra-precision aiming offered by the mouse and keyboard lost with spammy weapons with a wide fire arc".
"PC gamers have played free online and existed quite happily for years without any Live-style rankings, leaderboards and achievements, so they'll have to be convinced to a) upgrade to Vista, b) pay for Gold account privileges and c) that their favourite hardcore titles haven't been dumbed down to accommodate 360 fans."
• “Because of the lack of 'pixel-accuracy' with the Xbox 360 analog thumbstick, the designers have included an aim-assisting technology, which basically interpolates the player's movement and causes the reticle to stay over an enemy player like a weak magnet. In addition, FASA has implemented a feature which causes the crosshair to expand during quick movements, thus lowering the player's accuracy, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse.[6][7] PC players, who have a more sensitive control scheme, are able to turn significantly faster than their controller-using counterparts and would have gained an unfair advantage. “
This got me curious as to why other canceled cross platform games were canceled ( UT3 and TF2 was planned to have cross platform play but obviously that didn't make the cut ) so I did a bit of reading through various articles and found this to be of interest although a bit dated:
PC Feature: Cross-platform play: Do PC gamers want it? - ComputerAndVideoGames.com
some interesting statements:
Unsurprisingly, the difference between traditional input devices for PC and Xbox 360 platforms is a key issue for some. Speaking in reference to Enemy Territory: Quake Wars, the PC, Xbox 360 and PS3 multiplayer shooter that's shunning cross-platform support, Splash Damage boss Paul Wedgwood thinks "there's too much disparity between the player on a analogue controller and the player on the mouse and keyboard on a PC".
Debuting with a first-person shooter, a genre notorious for heated opinion about control inputs, was a major risk on Microsoft's part. Edwards says that by featuring cross-platform play in Shadowrun developer FASA has "essentially neutered the advantages of the PC platform", with the "ultra-precision aiming offered by the mouse and keyboard lost with spammy weapons with a wide fire arc".
"PC gamers have played free online and existed quite happily for years without any Live-style rankings, leaderboards and achievements, so they'll have to be convinced to a) upgrade to Vista, b) pay for Gold account privileges and c) that their favourite hardcore titles haven't been dumbed down to accommodate 360 fans."