TheMajor
PowerQuest / Opera
- Messages
- 10,176
- Location
- Netherlands
The General said:Field of view is like a cone, it also effects the up and down part, widescreen just widens your view port. Widescreen does work with ET, but the HUD doesn't, and thats why I think they "don't support it" ... but yeah, most widescreen monitors are 16:10, most HDTV's are 16:9.
I have no idea what is wrong with your ET, I have never gotten that problem. I took two screenshots, one of standard ET played in 16:10 with 1680x1050 pixels, and apparently I've just gotten used to the stretched out HUD. That or I never even look at it but to chat. And I also took one set as how I play.
Standard 1680x1050:
How I play at 1680x1050 with /cg_fov 120:
Yours is stretched too, but less than the screenshot I posted, because:
856 / 480 = 1,78 (16:9)
1680 / 1050 = 1,60 (16:10)
ET doesn't properly support wide screen, it will always be streched in some way. Your config looks good though, I could play like that.
You should change the crossair color to light-green, works better than white (looks white in your screeny).