Awesome post for the dude, Forsakend.
I was thinking about this topic this morning and was thinking that if you're an indie dev and you choose consoles over PC then you better have a really good product to unleash. If you think about successful indies over last few years they've all had top notch graphics, gameplay, and unique ideas. Pixeljunk, Castle Crashers, Super Meat Boy, Braid, Fez, Dishwasher Samurai, World of Goo, Machinarium are some examples of indie games that did extremely well on consoles.
PC gamers are more understanding to smaller indie games like VVVVVV, Darwinia, EDGE, Uplink are a few games I don't think would do very well to the average console gamer. And lately to games in progress when thinking about Starbound, Prison Architect, Rust and DayZ.
Yeah, I didn't mean anything by it. I just know Forsakend has talked about being an indie game developer and thought he'd have more insight into that world.
I was thinking about this topic this morning and was thinking that if you're an indie dev and you choose consoles over PC then you better have a really good product to unleash. If you think about successful indies over last few years they've all had top notch graphics, gameplay, and unique ideas. Pixeljunk, Castle Crashers, Super Meat Boy, Braid, Fez, Dishwasher Samurai, World of Goo, Machinarium are some examples of indie games that did extremely well on consoles.
PC gamers are more understanding to smaller indie games like VVVVVV, Darwinia, EDGE, Uplink are a few games I don't think would do very well to the average console gamer. And lately to games in progress when thinking about Starbound, Prison Architect, Rust and DayZ.
I know the requirements of pretty much all things done on a PC because I take the time to research what I'm saying on the boards in that aspect. I don't do just gaming builds specifically, although those are the easiest due to the market.
1000 bucks for a budget to develop on PC is quite a bit considering if you aren't gaming a large portion from the GPU is freed for CPU and RAM. Don't need a huge honking PSU either due to low GPU demands. Workstation builds are all pretty straight forward when it comes to it.
Yeah, I didn't mean anything by it. I just know Forsakend has talked about being an indie game developer and thought he'd have more insight into that world.