I normally hate sword and sorcery games (I grew up on Ultima, Wizardry, Bard's Tale, SSI's old D&D games, etc.) because I've had enough for more than one lifetime. Exactly two games have managed to get past my burnout - Dark Souls and Skyrim. I love them both, but for very different reasons. Dark Souls is brutal and challenging, but fair and also gorgeous. It's a game that expects a lot from players.
Skyrim is something like the opposite - it gives a lot to players and lets them decide what to do with it. You can pursue the main quest and figure out what dragons returned. You can do the Civil War quest. You can do guild quests. You can do the Daedric quests. You can do other little random things that pop up here and here.
Or you can do none of it.
I think I've done pretty much every major quest (except for procedurally generated ones), and yet I still spend time buying arrows and hunting and forging and generally embarrassing all the alchemists and smiths in the world because my products are SO much better than theirs.
And at the same time, one of the most enjoyable parts of it - for me - was running around and seeing the world, and finding where certain plants grow. It was going nuts with Hearthfire and building houses pretty much instantly.
Skyrim, unlike a lot of games, doesn't usually force you to do anything. I remember reading an article about it in which the writer treated Skyrim like the most accommodating person you've ever met - "You need to clear out this dungeon because beasts are menacing the townspeople! Except, y'know, only if you feel like it. And when you get around to it. If you do. If not, it's okay. I'm sure they'll still be menacing us when you remember it."
So that meant I could run alongside foxes and bunnies through forests while blizzards raged. Until I got bored with it and fast-traveled to the house I used for smithing. Or the one where all my alchemical junk is stashed. Or headed to the College at Winterhold because I was sick of how snotty Farengar sounded EVERY TIME he said "Winterhold" and I needed to see if Enthir had any Daedric hearts handy because, y'know, smithing.
I like Skyrim more than any other fantasy game I've played in easily the last decade (and granted, there haven't been many - I think Oblivion is the only other one I tried besides Dark Souls in that time frame). It's a story of a dominant culture forcing its religious beliefs on a fiercely independent and smaller culture. It's a story about what happens when legends suddenly aren't legends anymore. And it's nuanced.
For me, Skyrim actually has TOO MUCH back story (seriously, all those books you can read make my head hurt), but it's there for people who want it, and all I have to do to avoid it is not pick everything up. That seems fair. However, it is a VERY open world game, it's about as non-linear as you can get, and that lack of structure isn't always appealing.
Skyrim is something like the opposite - it gives a lot to players and lets them decide what to do with it. You can pursue the main quest and figure out what dragons returned. You can do the Civil War quest. You can do guild quests. You can do the Daedric quests. You can do other little random things that pop up here and here.
Or you can do none of it.
I think I've done pretty much every major quest (except for procedurally generated ones), and yet I still spend time buying arrows and hunting and forging and generally embarrassing all the alchemists and smiths in the world because my products are SO much better than theirs.
And at the same time, one of the most enjoyable parts of it - for me - was running around and seeing the world, and finding where certain plants grow. It was going nuts with Hearthfire and building houses pretty much instantly.
Skyrim, unlike a lot of games, doesn't usually force you to do anything. I remember reading an article about it in which the writer treated Skyrim like the most accommodating person you've ever met - "You need to clear out this dungeon because beasts are menacing the townspeople! Except, y'know, only if you feel like it. And when you get around to it. If you do. If not, it's okay. I'm sure they'll still be menacing us when you remember it."
So that meant I could run alongside foxes and bunnies through forests while blizzards raged. Until I got bored with it and fast-traveled to the house I used for smithing. Or the one where all my alchemical junk is stashed. Or headed to the College at Winterhold because I was sick of how snotty Farengar sounded EVERY TIME he said "Winterhold" and I needed to see if Enthir had any Daedric hearts handy because, y'know, smithing.
I like Skyrim more than any other fantasy game I've played in easily the last decade (and granted, there haven't been many - I think Oblivion is the only other one I tried besides Dark Souls in that time frame). It's a story of a dominant culture forcing its religious beliefs on a fiercely independent and smaller culture. It's a story about what happens when legends suddenly aren't legends anymore. And it's nuanced.
For me, Skyrim actually has TOO MUCH back story (seriously, all those books you can read make my head hurt), but it's there for people who want it, and all I have to do to avoid it is not pick everything up. That seems fair. However, it is a VERY open world game, it's about as non-linear as you can get, and that lack of structure isn't always appealing.