Kharn
Lord Techie,
- Messages
- 7,638
Morality and Ethics are not a new thing in games, Fallout an Fallout 2 are full of such choices.
For example in Fallout 1 you can steal a Watter Purication chip from a town and if you do you doom the community to death. In the same game you get the choice to save people or help people and it will affect how people perceive you during that game. In Fallout 2 you can get the Child Killer rank for killing a child, when you enter a town people will go hostile. You can stop a group of people called the hubboligists who are a insane cult, you can steal things. You can leave people to die you face many moral an ethical considerations in Fallout.
I to would like to see environments that can be damaged I hate it in games where you can chuck a grenade into a room but the priceless ming vase on a narrow table is un damaged. I would like to see more interaction in environments being able to pick something up is only a small thing but could be useful and add a whole new level of game play.
For example in Fallout 1 you can steal a Watter Purication chip from a town and if you do you doom the community to death. In the same game you get the choice to save people or help people and it will affect how people perceive you during that game. In Fallout 2 you can get the Child Killer rank for killing a child, when you enter a town people will go hostile. You can stop a group of people called the hubboligists who are a insane cult, you can steal things. You can leave people to die you face many moral an ethical considerations in Fallout.
I to would like to see environments that can be damaged I hate it in games where you can chuck a grenade into a room but the priceless ming vase on a narrow table is un damaged. I would like to see more interaction in environments being able to pick something up is only a small thing but could be useful and add a whole new level of game play.