Wes Mantooth 26
Fully Optimized
- Messages
- 1,876
- Location
- Buttdartington
pause and being able to save and not start over from beginning everytime
I thought you were a Demons Souls fan?
pause and being able to save and not start over from beginning everytime
ha ha i am I have learned to adapt. But pause is niceI thought you were a Demons Souls fan?
This is an older one, but I loved the sanity meter in Eternal Darkness. It was a really cool concept in where the lower your sanity was, the more the game would mess with you.
It would range from subtle things like the camera tilting or the walls bleeding, to more extreme things in where the game would fake you out by showing false death scenes, fake game crashing, pretending to delete your save data of the Gamecube's memory card, etc.
I don't know if any game has tried to incorporate a similar system as the main draw to the game since then, and if so, it hasn't been to the level of Eternal Darkness. I know Arkham Asylum did some similar things during the Scarecrow sequence, but it was only for a few moments; the game wasn't built around it.
This is an older one, but I loved the sanity meter in Eternal Darkness. It was a really cool concept in where the lower your sanity was, the more the game would mess with you.
It would range from subtle things like the camera tilting or the walls bleeding, to more extreme things in where the game would fake you out by showing false death scenes, fake game crashing, pretending to delete your save data of the Gamecube's memory card, etc.
I don't know if any game has tried to incorporate a similar system as the main draw to the game since then, and if so, it hasn't been to the level of Eternal Darkness. I know Arkham Asylum did some similar things during the Scarecrow sequence, but it was only for a few moments; the game wasn't built around it.