It makes no logical sense, developers of MMO's make 98percent of there money from the subscription fee's. If they released the game as free, with a free cd key. Everyone would try it, and many would stay and continue with a monthly subcription.
Jagex is a great example, it's game is free (runescape) and it's subcription service entirely optional. Yet, look at this: "As RuneScape's popularity grew, so did Jagex. By December 11, 2003, RuneScape had 65,000 paying members, and Jagex had 29 employees.[9] As of May 4, 2007, RuneScape has over 6,000,000 active free accounts and over 1,000,000 paid for accounts"
That's a lot of monthly income, £3.2Million a month. Far better than many MMO's which should be far superior, like Age of Conan.
It just seems so ilogical. Shops could still make money on it, devs and producers could give it to the shop for free - and the shops sell it for maybe 50p, or a dollar. People won't care if they have to pay a dollar for a great game, and shops would get alot of orders.
The only time it seems logical to charge for MMO's is expansion packs.
Anyone else agree ?
Jagex is a great example, it's game is free (runescape) and it's subcription service entirely optional. Yet, look at this: "As RuneScape's popularity grew, so did Jagex. By December 11, 2003, RuneScape had 65,000 paying members, and Jagex had 29 employees.[9] As of May 4, 2007, RuneScape has over 6,000,000 active free accounts and over 1,000,000 paid for accounts"
That's a lot of monthly income, £3.2Million a month. Far better than many MMO's which should be far superior, like Age of Conan.
It just seems so ilogical. Shops could still make money on it, devs and producers could give it to the shop for free - and the shops sell it for maybe 50p, or a dollar. People won't care if they have to pay a dollar for a great game, and shops would get alot of orders.
The only time it seems logical to charge for MMO's is expansion packs.
Anyone else agree ?