This document will be revised within the next several days to reflect several changes with the technologies over the past year. These revisions are as follows:
Re-evaluation of new game engines, including:
-Source Engine - Half Life 2: Episode 1
-Jupiter Extended Engine - F.E.A.R
-Modified Gamebryo Engine - Elder Scrolls IV: Oblivion
Future additions as they become availible:
-Source Engine Version 2 - Half life 2: Episode 3(?)
-CryEngine2 - Crysis
-Unreal v3.0 - Unreal Tournament 2007
Considerations of updated tech design:
-Comparison of x1900XTX/7900GTX
-Update to reflect current hardware, specifically chipset revision
-Software/Driver Updates
-Consideration of newly emerging tech including dual PCB design, dual GPU design, and "quad" SLI and beyond
-Comparison of r600/G80 when availible
-Updated power consumption requirements
Price vs. Performance Comparison:
-Entry Level GPUs
-Middle Ground GPUs
-Industry Leading GPUs
Summary of revisions make to SLI/Crossfire tech over time
FAQ including several unanswered questions within this topic
Introduction to, and later, explanation of, emerging gaming technologies including:
-New Rendering Paths (IE DX10, Shader Model 4)
-Simultaneous Multithreaded Processes
-64 Bit Applications(?)
-Dedicated Physics Processing Applications
Explanation of current rendering technologies:
-Monitor Resolution
-DirectX 9.0c + OpenGL 2.0
-AA + AF
-HDR
Please inform me of any other revisions you need over THIS revision, and I will try to include them. The older document will be archived and replaced by any revisions