all of this started a couple days ago. until last week, day of defeat source was running fine. but it started shutting off randomly. today, i downloaded red orcestra because its the free trial weekend. i started playing until it crashed to the desktop. i get a window saying.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2211 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5500 (9131)
IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- RO-LyesKrovy.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level LyesKrovy: The “Bloody Forest”, Pskov, 28th July 1944 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
i have no clue what this means. please help. thanks in advance.
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2211 MHz with 1023MB RAM
Video: NVIDIA GeForce FX 5500 (9131)
IDirect3DVertexBuffer9::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- RO-LyesKrovy.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level LyesKrovy: The “Bloody Forest”, Pskov, 28th July 1944 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
i have no clue what this means. please help. thanks in advance.