gaara said:Intrepreting and reaching a conclusion based on a beta release is not a very accurate way of determining whether a product is good or bad...it's a beta for a reason
003 said:It has severely crippled OpenGL support
003 said:it has moved away from hardware accelerated audio
gaara said:it's a beta for a reason
No it's for all opengl apps. You can fix it by installing nvidia forceware or ati catalyst, but if you do that, you can't use the cool gui effects. not that I really care. unfourtantly I do not have a source for the hardware audio thing, I read it in some computer magazine a while back.DoomUK said:Last thing I heard on the grapevine about the whole "OpenGL limitations in Vista" hoopla was that it only applys to the given OGL app running in Windowed mode, whereas in fullscreen mode normal performance will apply. Seeing as 90% of us run our games in fs, I can't see this as a problem anymore.
Plus, I believe UE3.0 uses the DX API so that wouldn't even be an issue (unless MS decide to drop support for their current implentation that is DX9.0x, which is unlikely imho).
Now this does interest me, could you provide a source for this?
003 said:You can fix it by installing nvidia forceware or ati catalyst, but if you do that, you can't use the cool gui effects.
WWS said:Why does one need a new video card and a physx card. I thought that the new physX cards are the new video cards.