Flanker said:
You still haven't told me HOW its going to help in games. All you've said is that it supports Dual Core. But how will Dual-Core help?
And Intel's Quad-Core is a Server processor, not desktop.
And what does Quad Vid Cards have to do with Dual Core?
lol - Flanker do you really need an explaination to why dual cores will benefit in games once games are designed to utilized dual cores? I mean seriously? Do you think i'm just posting this stuff and don't know what i'm talking about? Well, actually... I know you think I don't know what i'm talking about because you've said that like 10 times in these forums. But, that doesn't bother me because no matter what I say, you're going to go against it anyway. You just like to fight and debate over everything. No matter what I post you'll argue with me. So to prove my point here it goes.
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While the concept of multiple processors sounds very appealing, there is a major caveat to this ability. In order for the true benefits of the multiple processors to be seen, the software that is running on the computer must be written to support multithreading. Without the software supporting such a feature, threads will be primarily run through a single processor thus degrading the efficiency.
Thankfully, all of the major current operating systems have multithreading capability. But the multithreading must also be written into the application software. Most of the applications that the average user runs currently do not have this. As a result, any speed benefits will solely be from the operating system being able to separate applications between the processors.
A good example to explain this is to look at a typical PC game. Most games require some form of rendering engine to display what is happening in the game. In addition to this, there is some sort of artificial intelligence to control the computers controlled events in the game. With a single processor, both of these must function by switching between the two. This is not necessarily efficient. If the system had multiple processors, the rendering and AI could each run on a separate processor. This looks like an ideal situation for a multiple processor.
As games become more complex and demanding, multithreaded game engines are critical in game design as developers will have the ability to code specific portions of games, such as physics and artificial intelligence, to individual threads. With multi-core processors and Hyper-Threading Technology enabled processors, each logical core can handle specific threads individually, balancing the load over different logical cores, while increasing realism and richness in next-generation games.
The problem is that games, like most applications, are not designed to take advantage of the multiple processors. As a result, both the rendering and AI happen on a single processor leaving the second processor essentially unused. As a result, a multiple core PC will not have any speed benefit. If the game is designed with multiple threads, then a dual-core processor would be advantageous over a single processor.
I.E "Unreal Tournament 2007 and every game that will use the Unreal Engine 3." & "Elder Scolls: Oblivion"
Intels Quad Core CPU is a server processer and not a desktop CPU? And do you tell that to all those that are putting OPTERONS in their Desktops too?
I believe I said, "on a slightly different note" which means it's different from what were were talking about. I just wanted to show how technology is advancing. Sorry to confuse you.
I believe this is where YOU would type: "OWNED"
Go ahead... This is where you start to argue with me....