snapsh00t3r
Baseband Member
- Messages
- 25
Hi, when i was playing games, sometimes win stops responding and then report that a critical error was occured which said:
------------------------------------------------------------------
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3017 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5700 (7189)
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- FBspProjectorDrawList::Render <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
-0-------------------------------------------------------------------
Also, it reported that something went wrong with the nv4_disp...!
any help?
------------------------------------------------------------------
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3017 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5700 (7189)
IDirect3DVertexBuffer8::Lock failed(D3DERR_NOTAVAILABLE).
History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- FCanvasUtil::Flush <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- FBspProjectorDrawList::Render <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
-0-------------------------------------------------------------------
Also, it reported that something went wrong with the nv4_disp...!
any help?