MrBebop26 said:I have noticed the difference in HL2 and CS:S with Pixel Shadder 3.0, looks a LOT better if you ask me.
-Ryan
I can give you a compare url. http://service.futuremark.com/compare?3dm05=710244MrBebop26 said:dale5605, what did you get on 3DMarks03 and 3DMarks05, post pictures.
-Ryan
dale5605 said:I can't even tell the difference between the screenshots, not that I have good eyes, but it's not very much. And that link tells you plain and simple that it offers very little performance edge and the game runs just fine without shader 3. Notice how when they start enabling the extra shader 3 options the game starts to run too slow. So thanks for proving my point with that link.
originally posted by Hardocp.com
As you can see both, are able to do Specular Lighting, which is a big image quality feature of this game. The BFGTech GeForce 6800 Ultra OC has the benefit of having Parallax Mapping enabled, which does increase texture bump mapping quality and it does not have any problems with Specular Lighting as the RADEON X850 XT-PE does.originally posted by Hardocp.com
Therefore, it seems that we found the same resolution, AA, and AF setting to be playable on each video card. As you can see in the graph above, performance is very close at these settings with the BFGTech GeForce 6800 Ultra OC slightly edging out the performance of the X850 XT.
Image Quality, however, was not equal. The BFGTech GeForce 6800 Ultra OC has Parallax Mapping enabled at 1280x1024 with no AA/16xAF, whereas the ATI RADEON X850 XT-PE does not have Parallax Mapping enabled because the option isnÂ’t even available for it.All of the screenshots with the 6800 Ultra have HDR lighting, Parallax Mapping, and funcional specular lighting.
You could shoot higher than a 6600 gt with that budget, hooah!Manhuntkotor said:Is it hard? Also plz give me some recomendations on everything i should buy. 1500-2000 price range