That's a pretty accurate conversion.
Nubius, vsync should only harm your framerate if you have it set low. But for me at least when I play OpenGL games it actually IMPROVES my framerate, if I have the settings correct.
I put my monitor and game on 1600 X 1200 resolution and 60HZ/60FPS vsync. Then I enable 6x temporal aa, 16x AF (I think it's 16x), ultra high settings, put vsync to ALWAYS ON. Then under my OpenGL specific settings I set the mipmap details to highest quality and enable the Triple Buffering option. This will actually increase your framerate in OpenGL games when your frame rate is below the desired refresh rate.
I don't see why you would mind it anyway though, considering anything over 60 fps isn't going to make a difference anyway. I usually only get 40-50 fps as it is with 60 fps vsync enabled.
Nubius, vsync should only harm your framerate if you have it set low. But for me at least when I play OpenGL games it actually IMPROVES my framerate, if I have the settings correct.
I put my monitor and game on 1600 X 1200 resolution and 60HZ/60FPS vsync. Then I enable 6x temporal aa, 16x AF (I think it's 16x), ultra high settings, put vsync to ALWAYS ON. Then under my OpenGL specific settings I set the mipmap details to highest quality and enable the Triple Buffering option. This will actually increase your framerate in OpenGL games when your frame rate is below the desired refresh rate.
I don't see why you would mind it anyway though, considering anything over 60 fps isn't going to make a difference anyway. I usually only get 40-50 fps as it is with 60 fps vsync enabled.