LOL... not quite, but we're getting close to that easy ratio!
Toms did not run so many benchies tho, and it wasnt a semi-permanant setup. This was in a case.
And the reason AMD is so much better in games isn't because of the more work per cycle... well partly. But, it also has less wasted cycles. In a game, things are very random. With a long staged pipeline, like intel, if the data changes, or is wrong, it has to go back and do it again and use a clock for every stage. With AMD, however, it has much fewer stages, and therefore if its wrong, wastes less cycles. But when both at 100% correct, data from a, say 500 stage pipeline and a 5 stage pipeline will come out at the same speed.