Depends on the game. I have a couple games that can take over 6GB.
lol @ModdedMinecraft
Depends on the game. I have a couple games that can take over 6GB.
Well, that, but I'm talking vanilla games.lol @ModdedMinecraft
Be willing to bet half your stuff was paged too. I'm in the 9GB used range while playing the SP of BF1.The BF1 beta for me ran perfectly on 8GB of RAM with a GTX 970. Those running newer GPUs will probably see even more perfect results. (I was getting 90+ fps all the time, spiking between 92 - 150, same as BF4)
64bit files use more, 32bit use less. Yea that sounds about right. If I remember I'll have to test these newer games.Sadly, I don't have most these newer more popular games, but, here's what I have... With 8GB of RAM in some of the games, I would have been hurting a good bit.
Starcraft II: 3.1GB Physical RAM used, Commit was 4.7GB, total system RAM in use is 49%
Diablo III ROS: 1.6GB Physical RAM used, Commit was 2.0GB, total system RAM in use is 37%.
No Mans Sky: 4.0GB Commit, total system RAM in use was 38%
Cities: Skylines- 4.4GB Commit, total system RAM in use was 41%
Here's the big one for me
Fallout 4 Vanilla: 5.3GB Commit, 47% of RAM in use.
No Games: 31% RAM usage, Total Committed 6.0GB
So yeah, gaming with 8GB just isn't enough these days IMO, especially if you don't wanna have to close out every application and can just leave them going. That aside, the cost increase of using 16GB over 8GB isn't enough to even worry about.
Be willing to bet half your stuff was paged too. I'm in the 9GB used range while playing the SP of BF1.
64bit files use more, 32bit use less. Yea that sounds about right. If I remember I'll have to test these newer games.
That's why I have a large amount and turn pagefile offA lot of these numbers are under 50% total RAM used, and the game is pushing **** to the page file. Why? That makes 0 sense. If there's available RAM to be used, why is it pushing it to the page file?