Open source 2D game creation framework trying to fill various positions *screenshots*

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Re: Open source 2D game creation framework trying to fill various positions *screensh

The FIFE team released a new version of their compile SDK for win32 systems today.

The new SDK addresses an issue with MSVC2005 debug builds that was just recently discovered. Furthermore libSDL and SWIG have been upgraded to the latest versions.

Read the full announcement at the FIFE development blog:
New compile SDK for win32 release announcement

Download URL:
* FIFE 2008.0 win32 compile SDK (selfextracting 7zip version)
* FIFE 2008.0 win32 compile SDK (zip version)
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

It's time for yet another FIFE update :)

This time we got something special for you: a new series entitled "FIFE community spotlight". The idea behind these new community spotlight articles is to have a closer look at the projects which are utilizing FIFE for their games. The first community spotlight covers the computer roleplaying game project "Zero" that is currently in development.

You can read about it at the FIFE blog:
FIFE community spotlight #1: Zero - a postnuclear cRPG

Here is some eye candy from Zero to convince you to actually read the whole community spotlight article:
















Last but not least and slightly related to the community spotlight series: we did recently declutter our wiki starting page. Check out the new and hopefully improved version here:
FIFE wiki

All kind of feedback concerning the community spotlight and the new wiki starting page is appreciated by the team :)
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

Just a short update :) a first SVN snapshot of the upcoming 2008.1 release is availabe for win32 systems.

Download URL:
SourceForge.net: Downloading ...

Important changes since the 2008.0 release:
- Instance outlining
- Real stepless zoom for OpenGL render backend
- Curing singletonitis by getting rid of audio manager & vfs singleton via refactoring
- New music by the new composer torrent71

Unpack to HDD and read the README.txt that resides in the root directory.

Screenshots of new features that ship with this release:
Improved editor tool:


Instance highlighting:


Zoomed in:


Zoomed out:
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

Welcome to yet another FIFE news update.

A lot of topics to cover and just few time on my hands so I'll just list everything and you decide if it's worth reading :)
* New project manager on the team and first blog update by him
* New composer on the team and first music tracks available
* Experimental networking branch (woohoo! multiplayer FIFE)
* Experimental MSVC2008 build system support
* Physfs branch
* New context menu
* A new name for FIFE?
* First Zero-Projekt video released

In case one of these topics sounds worth checking out, head over to our developer blog:
* Blog update: the smell of spring
* Blog update: Panic
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

Howdy and welcome to yet another FIFE news update :)

This time we cover our ongoing efforts to release the next FIFE milestone under a less restrictive license compared to the current GPL licensing. This topic seems to be especially interesting for independent developers who consider to use FIFE for a game project but are afraid of the current licensing policy.

You can read the whole news update at the developer blog:
License mumbo jumbo at the FIFE blog
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

Hello and welcome to yet another FIFE update :)

Unfortunately this one contains somewhat bad news as the majority of our key developers have been quite busy lately. Now I'm facing some serious university issues so I'll need to take a temporaty break from the project as well.

We appreciate all kind of help by new interested developers. We know that there are more tempting tasks than applying for a development team that is currently going through a drying time. But we wanted to be always up front about the status of the project so that's we think it's our duty to inform the community about lack of progress and issues as well.

You can read the whole update at the FIFE developer blog:
Temporary drying time for the FIFE project
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

MV it's sad your steping down from FIFE even if its only temporary, FIFE is such a good idea an needed so badly.
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

There are two important things to talk about so we decided to post a little developer blog update to keep the community up to date about the current status of the project.

FIFE is still progressing rather slow because of the lack of active developers who can invest time into the project. If you think you could help, please don't don't hesitate to grab the latest code from SVN to have a look into it and get in contact with us after that.

We recently released an upgraded compile SDK for win32 systems. You can read about all of this in detail at the FIFE developer blog:
2008/05/29/18.38 - FIFE engine repository - Trac

Enjoy the good weather outside and remember that you don't need a weathermen to know which way the wind blows.
 
Re: Open source 2D game creation framework trying to fill various positions *screensh

Welcome to yet another FIFE update!

This one covers a whole bunch of aspects. Finally the end of the license switch process from GPL to LGPL is in sight. Furthermore we're currently replacing our unittests, consider to upgrade to the latest guichan release and plan to release a new win32 compile SDK soon. FIFE recently gained some new developers and the datasets branch will hopefully get merged into trunk rather soon. You got curious?

Check out the full news update at the FIFE developer blog:
2008/06/18/03.41 - FIFE engine repository - Trac

Still not really convinced? Maybe these work in progress screenshot of maps of the upcoming release help:




 
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