i'm not really sure hwat video card model i hvae right now, i want a new one but i dont know which type? to buy. PCI or AGP or whatever
Display Device 1/1
RADEON 9550 Driver 6.14.10.6483
Description RADEON 9550
Manufacturer ATI Technologies Inc.
Total Local Video Memory 258 MB
Total Local Texture Memory 258 MB
AGP Aperture Size 117 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6483
Driver Details 8.062-040929a-018116C-ATI
Driver Date 9-29-2004
Driver WHQL Certified true
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 37
Max Texture Coordinates 8
VGA Memory Clock 195.8 MHz
VGA Core Clock 249.8 MHz
Max VGA Memory Clock 0.0 Hz
Max VGA Core Clock 0.0 Hz
PCI
Name RADEON 9550
Vendor ID 0x1002
Device ID 0x4153
SubSystem ID 0x350217ee
Revision ID 0x0000
--------------------------------------------------------------------------------
Bus
Type AGP
Revision 3.0
Enabled true
Rate 8
Sideband Addressing Supported
Fast Write Supported
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
Display Device 1/1
RADEON 9550 Driver 6.14.10.6483
Description RADEON 9550
Manufacturer ATI Technologies Inc.
Total Local Video Memory 258 MB
Total Local Texture Memory 258 MB
AGP Aperture Size 117 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6483
Driver Details 8.062-040929a-018116C-ATI
Driver Date 9-29-2004
Driver WHQL Certified true
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 37
Max Texture Coordinates 8
VGA Memory Clock 195.8 MHz
VGA Core Clock 249.8 MHz
Max VGA Memory Clock 0.0 Hz
Max VGA Core Clock 0.0 Hz
PCI
Name RADEON 9550
Vendor ID 0x1002
Device ID 0x4153
SubSystem ID 0x350217ee
Revision ID 0x0000
--------------------------------------------------------------------------------
Bus
Type AGP
Revision 3.0
Enabled true
Rate 8
Sideband Addressing Supported
Fast Write Supported
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias