All old gamers know, it can be a real pain the butt trying to get audio working in a DOS game. I remember being like 2 bytes short of conventional memory after spending two hours trying to find a way to stuff enough of my drivers into UMB, trying to get some game or another to run with sound.
That's the fun part of DOS though. I've forgotten more DOS tricks than I'll ever be able to learn again. I've just taken up Microsoft VirtualPC and setup a virtual 486 with 32MB of RAM. Now, I can't seem to get the sound working.
Anyone happen to have the specs on the Virtual PC's system? Like, resource allocations and physical settings for all the devices, things like that. Microsoft's VirtualPC (or at least the trial version) is sorely lacking in effective documentation. I suppose I could install win95 on this one and use AIDA32 and Device Manager to get the answers, but that seems a lot of unnecessary clicks and keystrokes for information that should be more readily available.
So, anyone happen to know the IRQ DMA and I/O Ports that MSVPC assigns to its SoundBlaster? I wanna get these old games going....
Cheers
DiggerB
That's the fun part of DOS though. I've forgotten more DOS tricks than I'll ever be able to learn again. I've just taken up Microsoft VirtualPC and setup a virtual 486 with 32MB of RAM. Now, I can't seem to get the sound working.
Anyone happen to have the specs on the Virtual PC's system? Like, resource allocations and physical settings for all the devices, things like that. Microsoft's VirtualPC (or at least the trial version) is sorely lacking in effective documentation. I suppose I could install win95 on this one and use AIDA32 and Device Manager to get the answers, but that seems a lot of unnecessary clicks and keystrokes for information that should be more readily available.
So, anyone happen to know the IRQ DMA and I/O Ports that MSVPC assigns to its SoundBlaster? I wanna get these old games going....
Cheers
DiggerB