Microsoft sent over a link to complete coverage of Game Developers Conference 2007. Particularly interesting is the Future Of DirectX (zip file) and the D3D10 Unleashed: New Features and Effects presentations (zip file). Here are a handful of slides from the Future of DirectX PowerPoint presentation:
Even though the DirectX 10 API and hardware have just shipped, graphics technology continues to advance. This talk outlines the next steps, beginning with the improvements in DirectX 10.1 targeting increased flexibility and image quality. We'll cover technologies currently under investigation for future releases including tessellating subdivision surfaces, generating compressed textures, and continuing improvements in CPU/GPU interoperation. This is a great opportunity to see where your most needed new features are on the list!
http://download.microsoft.com/downl...5-9cc0-c02096093ceb/the future of directx.zip
Even though the DirectX 10 API and hardware have just shipped, graphics technology continues to advance. This talk outlines the next steps, beginning with the improvements in DirectX 10.1 targeting increased flexibility and image quality. We'll cover technologies currently under investigation for future releases including tessellating subdivision surfaces, generating compressed textures, and continuing improvements in CPU/GPU interoperation. This is a great opportunity to see where your most needed new features are on the list!
http://download.microsoft.com/downl...5-9cc0-c02096093ceb/the future of directx.zip